For professionals
Your trails, your brand, your players
Build location-based treasure hunts and escape games, hand them out to a group, a class or your visitors, and follow every session. Your players scan a code and play — with nothing to install.
Three ways to use it
One tool, three uses that do not share the same constraints.
Guides, activity leaders, estates
You already run a tour, a tasting, an activity. Add a game trail your visitors follow on their own, at their own pace.
You want to sell or hand out access without handling logistics.
See the dedicated page
Schools, holiday clubs, libraries
Set up an outing or a workshop several teams can play at once, with a leaderboard, and run it again next year.
You want the group to play without creating accounts.
See the dedicated page
Tourist offices and local authorities
Show off your area with a trail under your own name, visible on your city page and in the app.
You want your brand, your statistics and an end-of-season report.
See the dedicated page
What you get
Playable with no install
A QR code or a link is enough: the game opens in the browser. The app stays available for playing off-network.
Access codes in batches
Generate hundreds of codes at once, with an expiry date and a number of uses, and export them as CSV to hand out.
Multi-team sessions
Open a session, teams join by QR code, and the leaderboard updates live. Competitive or cooperative.
Session statistics
Success rate, average time, hints used, and the exact step where players give up.
Works without a network
The trail downloads before departure: it plays in a dead zone, and progress syncs when the network is back.
Visibility in the catalogue
Submit your trail to the public catalogue, free or paid, and appear on your city's page.
Three plans
No commitment on the Pro plan. Prices exclude VAT.
Discovery
To try the tool, and for hobbyist creators.
- One private game
- Access codes every month
- Submission to the public catalogue
Pro
For a guide, a teacher, a small organisation.
- Unlimited private games and access codes
- Full statistics and CSV export
- Your logo on team sessions
Organisation
For a tourist office, a local authority, a network.
- Several linked accounts
- Your own public page, logo and colours
- No commission on your sales
| Feature | Discovery | Pro | Organisation |
|---|---|---|---|
| Private games | 1 | Unlimited | Unlimited |
| Access codes per month | 20 | Unlimited | Unlimited |
| Concurrent team sessions | 2 | Unlimited | Unlimited |
| User accounts | 1 | 1 | 10 |
| Statistics export (CSV) | Not included | Included | Included |
| Season report (PDF) | Not included | Not included | Included |
| Your logo on sessions | Not included | Included | Included |
| Public page under your brand | Not included | Not included | Included |
| Review turnaround for publication | within 10 working days | within 5 working days | within 2 working days |
| Commission on public sales | 25 % | 10 % | 0 % |
Commission applies only to games sold through the public catalogue: a free game, or one handed out by access code, is never charged. Stripe card fees remain yours.
Publishing to the public catalogue
Whatever your plan, a game can be submitted to the public catalogue — free or paid, you decide. It is reviewed before it goes in.
What you pay for is the turnaround — never the verdict
Your plan determines how long we take to review your game and how much help we give you to fix it. It changes nothing about the decision: the criteria are the same for everyone, and they are published.
- Free or paid — you set the price
- Visible on your city's page and in the app
- A refusal is explained in writing, and you can submit again
Tell us about your project
Tell us what you want people to play, and who they are. We will walk you through the tool on your own case, not on a generic demo.